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Godot Plugin
Capture gameplay from Godot 4.x and upload straight to GameFeed.
Requirements
- Godot 4.x (standard build, .NET not required)
- FFmpeg installed on your machine
- A GameFeed account at gamefeed.dev
1
Install FFmpeg
- Go to gyan.dev/ffmpeg/builds and download
ffmpeg-release-essentials.zip - Extract it and rename the folder to
ffmpeg - Move the folder to
C:\ffmpegso that the exe is atC:\ffmpeg\bin\ffmpeg.exe
Alternatively, add FFmpeg to your system PATH:
- Search "Edit the system environment variables" in Windows
- Click Environment Variables
- Under System Variables, find Path → Edit → New
- Add the path to your ffmpeg bin folder (e.g.
C:\ffmpeg\bin) - Click OK and restart Godot
2
Install the Plugin
- Unzip
game-feed-plugin.zip - Copy the
addonsfolder into the root of your Godot project (same folder as yourproject.godotfile) - Open your project in Godot
- Go to Project → Project Settings → Plugins
- Find GameFeed and set it to Enabled
- The GameFeed panel will appear in the right-side dock
3
Disable Game Embed Mode
This is required — FFmpeg can only capture a standalone window, not a panel embedded inside the editor.
- Go to Editor → Editor Settings
- Navigate to Run → Window Placement
- Set Game Embed Mode to Disabled
- Restart the Godot editor
4
Log In
- In the GameFeed dock, enter your gamefeed.dev email and password
- Click Log In
- Your games and storage usage will load
5
Configure Capture Settings
In the dock you can set:
- Game — select which of your GameFeed games to post to
- Title / Caption / Tags — post metadata
- Change Type — Added / Changed / Fixed / Removed
- Has Sound — tick if your recording has audio
- FPS — capture framerate (default 60)
- Force window size — optionally set a fixed W×H for the game window when launching
6
Record
Option A: Launch & Record (recommended)
- Click ▶ Launch & Record
- The plugin launches your game and automatically starts recording after ~2.5 seconds
- Play your game
- Click ⏹ Stop — recording stops and the game closes
Option B: Manual (game already running)
- Start your game by pressing Play in Godot normally
- Switch back to the editor and click ⏺ Record
- Play your game
- Click ⏹ Stop
7
Clip & Upload
- After stopping, a timeline bar appears showing your full recording
- Drag the left handle to set clip start, drag the right handle to set clip end
- You can also drag the middle of the selection to slide the whole window
- The clip must be between 6 and 15 seconds — the bar turns orange if outside that range
- File size and duration are shown below the timeline
- Click ↑ Upload to GameFeed
- After upload, click View Post to see it live
Troubleshooting
| Problem | Fix |
|---|---|
| "FFmpeg not found" | Install FFmpeg to C:\ffmpeg\bin\ffmpeg.exe or add to PATH, then restart Godot |
| "Game window not found" | Make sure Game Embed Mode is Disabled and the game is running as a separate window |
| "No file written" | Game window was not detected — check the Output panel for the detected window rect |
| Recording is black/blank | The game window may have been minimised during recording |
| Upload fails | Check your internet connection and that you are logged in |